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朱啸宇,王鹤玮,朱庭安,吴中凡,陈 瑶,项育枝,刘 强,贾 杰,陆小锋.基于虚拟现实的心理旋转系统在临床康复中的可用性研究[J].中国康复医学杂志,2022,(9):1208~1213
基于虚拟现实的心理旋转系统在临床康复中的可用性研究    点此下载全文
朱啸宇  王鹤玮  朱庭安  吴中凡  陈 瑶  项育枝  刘 强  贾 杰  陆小锋
上海大学通信与信息工程学院,上海市,200444
基金项目:国家重点研发计划项目(2018YFC2002301);上海市科委科研计划项目(16441905302);上海市青年科技英才扬帆计划资助(21YF1404600);上海市卫健委科研课题面上项目(202040032);上海市静安区卫健委、区科委医学科研课题面上项目(2020MS17)
DOI:10.3969/j.issn.1001-1242.2022.09.009
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摘要:
      摘要 目的:探究虚拟现实(VR)心理旋转系统在临床康复中的可用性和特征参数。 方法:招募15例健康受试者、10例脑损伤患者和4名治疗师进行VR心理旋转系统的可用性测试,健康受试者另外接受传统E-prime心理旋转测试。分别采用系统可用性量表(SUS)、模拟器不适感量表(SSQ)和半结构式访谈收集系统的可用性得分、晕动症程度和主观反馈。 结果:VR心理旋转与传统E-prime心理旋转相比,平均反应时(t=0.424, P=0.680)与正确率(t=1.865, P=0.6)无显著性差异,且具有相似的反应时-旋转角度变化趋势。健康组SUS为(77.0±11.4)分,患者组SUS为(60.0±12.3)分,可用性处于“Good”水平。健康组与患者组SSQ平均得分为10.22分和6.73分,VR晕动症不明显。半结构式访谈表明系统整体可用性较好,但硬件、反馈、训练等模块需继续完善。 结论:基于VR的心理旋转系统具有良好的可用性,有潜力给临床康复带来全新的运动想象评估与训练形式。
关键词:虚拟现实  运动想象  心理旋转  可用性  评定
Usability of a virtual reality-assisted system for mental rotation in clinical rehabilitation    Download Fulltext
School of Communication and Information Engineering, Shanghai, 200444
Fund Project:
Abstract:
      Abstract Objective:To explore the usability and characteristic parameters of mental rotation system based on virtual reality (VR) in clinical rehabilitation. Method:A total of 15 healthy volunteers, 10 patients with brain injury and 4 physiotherapists were recruited to perform the usability test of VR-based hand mental rotation task(HMRT). The healthy volunteers also received the traditional HMRT based on E-prime software. The system usability scale (SUS), simulator discomfort scale (SSQ), and semi-structured interviews were used to collect the system's usability score, VR motion sickness degree and feedback on the use of the system, respectively. Result:There was no significant difference in the average reaction time (t=0.424, P=0.680) and the correct rate (t=1.865, P=0.6) between VR and traditional E-Prime mental rotation, and they had similar 'accuracy-angle' trend. The SUS score was (77.0±11.4) in healthy subjects and (60.0±12.3) in patients with brain injury, and the overall usability range was at “Good” level. The average SSQ score were 10.22 and 6.73 in healthy subjects and patients, indicating no obvious sickness. The semi-structured interview reflected that the comfort of hardware, the form of feedback, training elements needed to be further improved. Conclusion:The VR-based HMRT demonstrates overall good usability and has the potential to bring a new form of evaluation and training for motor imagery in clinical rehabilitation.
Keywords:virtual reality  motor imagery  mental rotation  usability  assessment
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